| 000 | 01337cam a2200313 a 4500 | ||
|---|---|---|---|
| 001 | vtls000295703 | ||
| 003 | UG-KaMUL | ||
| 005 | 20250614153819.0 | ||
| 010 | _a2008-009613 | ||
| 020 | _a9780470249963 | ||
| 020 | _a047024996X | ||
| 039 |
_a201410231427 _d959 _c201103220904 _d952 _y 201103161504 _z955 |
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| 040 |
_aDLC _cDLC _dBTCTA _dBAKER _dYDXCP _dUG-KaMUL |
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| 082 |
_a006.6/93 _222 |
||
| 092 | _a006.693 SPE | ||
| 100 |
_aSpencer, Scott, _d1975- |
||
| 245 |
_a ZBrush character creation : _badvanced digital sculpting / _cScott Spencer. |
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| 260 |
_aIndianapolis, Ind. : _bWiley Pub., _cc2008. |
||
| 300 |
_axx, 329 p. : _bill. (some col.) ; _c26 cm. + _e1 DVD-ROM (4 3/4 i n.) |
||
| 440 | _aSerious skills | ||
| 500 | _aIncludes index. | ||
| 505 | _aSculpting, from traditional to digital -- Sculpting in ZBrush -- Des igning a character bust -- ZBrush for detailing -- Texture painting -- ZSpheres -- Transpose, retopology, and mesh extraction -- ZBrush movies and Photoshop composites -- Rendering ZBrush displacements in Maya -- ZMapper -- ZScripts, macros, and interface customization. | ||
| 650 | _aComputer graphics. | ||
| 852 | _dML | ||
| 852 | _dBB.FA | ||
| 942 |
_2ddc _cBK |
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| 999 |
_c569838 _d569838 |
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