| 000 | 02899cam a22002894a 4500 | ||
|---|---|---|---|
| 001 | vtls000295715 | ||
| 003 | UG-KaMUL | ||
| 005 | 20250612231929.0 | ||
| 010 | _a2010-004726 | ||
| 020 | _a9780470362686 (pbk. : acidfree paper) | ||
| 039 |
_a201802141404 _b 952 _c 201304302033 _d 906 _c 201103221031 _d 952 _y 201103161614 _z993 |
||
| 040 |
_aDLC _d UG-KaMUL |
||
| 082 |
_a659.1 _2 22 |
||
| 092 | _aQ 659.1 LAN | ||
| 100 | _aLanda, Robin. | ||
| 245 |
_a Advertising by design : _bgenerating and designing creative ideas a cross media / _cRobin Landa. |
||
| 250 | _a2nd ed. | ||
| 260 |
_aHoboken, N.J. : _bJohn Wiley & Sons, _c c2010. |
||
| 300 |
_axv, 271 p. : _bill. (chiefly col.) ; _c 28 cm. |
||
| 504 | _aIncludes bibliographical references (p. 259-261) and index. | ||
| 505 | _aWhat is advertising? The purpose of advertising. Who creates adverti sing? Ethics -- The project process. Six phases of the project process : the creative brief -- Creative thinking. Tools that stimulate creativ e thinking -- The brand idea. Understanding the brand or group. The big idea. The brand idea -- The big idea. Looking for an insight. Visual b rief collage board. Concept-generation process. Thinking creatively : m ore points of departure for conceptualization. Let's end this discussio n of idea generation with a question -- Copywriting. What comes first-t he line or the visual? -- Approaches. Deconstructing Model frameworks. How to convey the advertising message. Approaches -- Typography and vis ualization. Designing with type. Visualization. Images. Basics of visua lizing form. Integrating type & image -- Composition. What is compositi on? Three basic structures : type-driven, image-driven, and visual-verb al synergy. Basic design principles for single and multiple page applic ations for print and screen. Directing the viewer through a composition . Multiple pages & modularity. The grid. Visual basics for screen-based media motion -- Campaigns & storytelling. What is a campaign? What mak es a campaign effective? Storytelling. Grabbing attention -- Designing for print. Print basics. Considerations for print -- Designing for moti on, broadcast & broadband. And now a word from our sponsors... basics f or screen-based media. Considerations for motion. Considerations for TV , videos, & web films. Videos. About motion and motion graphics -- Desi gning for websites. Websites. Website basics. Website development. Plat forms/owned media -- Designing for mobile. Mobile basics. Consideration s for mobile -- Designing for social media and unconventional marketing . Considerations for social media. Viral intent. Unconventional adverti sing. Considerations for unconventional advertising. | ||
| 650 | _aAdvertising. | ||
| 650 | _aCreative ability in business. | ||
| 942 |
_2ddc _cBK |
||
| 999 |
_c495698 _d495698 |
||