TY - BOOK AU - Fling, Brian. TI - Mobile design and development SN - 9780596155445 U1 - 005.26 22 PY - 2009/// CY - Beijing, Sebastopol, Calif. PB - O'Reilly KW - Mobile computing KW - Programming KW - Application software KW - Development N1 - Includes index; Brief history of mobile : In the beginning, The evolution of devices , the brick era, the candy bar era, the feature phone era, the Smartpho ne era, the Touch era -- Mobile ecosystem : Operators, networks, Device s, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Wind ows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services -- Why mobile? -- Designing for context -- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert , create; Keep it simple -- Types of mobile applications -- Mobile appl ication medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Inform ative applications' Productivity application context ; Immersive full- screen applications; Application context matrix -- Mobile information architecture -- Mobile desire -- Mobile web apps versus native applicat ions -- Mobile 2.0 -- Mobile web development -- iPhone web apps -- Adap ting to devices -- Making money in mobile -- Supporting devices -- The future of mobile ER -